Overview
I am a game developer and founder of GRAVETALE Studios, currently building dark, systems-driven projects with a focus on Unreal Engine development, worldbuilding, and player-facing mechanics.
My strongest work comes from connecting technical structure with emotional atmosphere: interaction systems that feel usable, progression that gives players purpose, environments that communicate pressure, and mechanics that make survival feel earned.
I work best as a broad generalist with a systems-first mindset. In practice that means I can move across gameplay programming, networking, UI, level design, tools, web, documentation, and 3D-adjacent production needs, while keeping the project aligned to a coherent design goal.